I recently picked up free versions of the latest iterations on Steam and they are fun too. It's still a classic and the following episodes are good too. In 2004 I moved to a small village in Oxfordshire and over a garden wall encountered one of the original team who created the game (Hi Nathan if you read this!) and became friends. Playing it here has reminded me how good the original game was (I can't currently play the original CD 'cos it's not compatible with Win10 or even XP which I still have a working laptop of). I have nearly all of the subsequent adventures and the first one I bought in a collectors edition with a t shirt, deck of cards (still unopened), Mouse mat and a second CD with extra levels and a level builder (I think). Unfortunately, those files were already overwritten and lost.I bought this when it first came out. The drive contained an earlier xbe file and xdb file with the same dates as the bigfiles for this build (), so the actual build may be from a few weeks earlier. The full drive image is being released separately. This prototype was recovered from an Xbox debug kit. It will not play on a modded retail kit with a retail BIOS, and it will not play in the original Xbox emulator on an Xbox 360 of any kind. Playing this prototype requires an original Xbox development/debug kit, or a modded retail kit upgraded to 128MB RAM with a debug BIOS installed. * Press LT+RT+Back+Up to activate debug movement mode to access areas that are otherwise difficult to reach. * Press X+B to open and close the debugging menu. This prototype features many test levels, unfinished areas, deleted features such as wall-jumping, and debug functionality. CVLT OF OSIRIS proudly presents this prototype/prerelease build of Tomb Raider: Legend for the Xbox, from (about three months before the NTSC release build).
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